I actually looked at the 50 or so games I personally backed on Kickstarter Recently, and only a handful ever even released a game, let alone any physical rewards promised. The next two should be finished next year (RtR in Q1 and OotT: Fortress of Fire in Q3 or 4) I do appreciate the patience, and I don't think people were pitching money in a black hole.
I live in NY, PA is just south of me! New games are forthcoming, and we have made and released two games so far. I sent a package to Pennsylvania last week with a QFI box & book in it, and it cost $10.15. (And, yeah, the past 5 years of my life have not been normal by any means, but we all have shit.) I'm still trying to get out all the boxes, I have all the items in boxes in my basement - it's assembling the boxes, stuffing them with the various items that go in them, then putting together the mailing boxes, putting the box and books in them, labeling them and shipping them that takes time and effort. I had intended for that part of this to be outsourced but those plans fell through, and I was left to do it on my own. The packing and shipping of them has definitely been my biggest regret in it all - I'm a far better game developer than I am a shipping manager, that's for sure.
I have sent out many boxes and I am sending out more, I just started on another spate of them after not doing some for a while. Then, god willing, someday we make Quest for Infamy 2: Roehm in Space.
When I get actual release dates, I'll post them here too right now I just have a general idea. After some testing, it'll be ready for release. I am also finally finishing up recording the voices for QFI: Roehm to Ruin (a prequel) and should be done editing those and getting them in engine over the next couple months. (After Christmas and New Years, I am told.) So if you like console gaming and wanna play QFI there, you can next year. Homey don't play that.Īs well, I got word from the team doing the port of QFI for consoles (Nintendo Switch, PlayStation, Xbox, etc.) that they're done and should be releasing QFI on consoles sometime in Q1. If you don't, there's no price change at all. Just kidding, if you already own it, you can get 2.0, of course. It's our way of saying thanks for the support. We'll be selling this new version as QUEST FOR INFAMY: SPECIAL EDITION DIRECTORS SUPER CUT for $59.95 - if you've previously bought QFI, you get a 5% discount. It will go from 320x240 resolution to 320x200, making it fit widescreen monitors better. Most of the changes are small cosmetic ones, some bug-fixes, a few graphical changes/updates, but nothing super major. Quest for Infamy v2.0 will be uploaded and released on all platforms (GoG, Steam, Humble, Itch.io, etc.) sometime in Q1 2022. Customize Your Experience | Players can customize their spells, skills, and adventures for an adventure their way.Well, hey, here's some news and updates here:.Your Class Determines Your Story | Choose from three player classes - Brigand, Rogue, or Sorcerer - each with its own play style and unique adventure storyline.Retro Roleplaying Returns | Inspired by the fun of villains, RPGs, and point and click adventures, the game presents a blend of fun genres in a hand-drawn, retro package.A hand drawn, retro look caps off the roleplaying adventure. The retro game blends puzzle solving with turn-based combat, and a dash of spellcasting in its adventure. Your adventures in villainy will take you through dangerous dungeons, towns with treasures to be pilfered, and into the presence of beasts to be slain. Bring out your inner scoundrel and play through a unique storyline for each of of the game's three classes. The mature, humorous game, which was funded successfully via Kickstarter, puts you in the role of a charismatic villain. Quest for Infamy is an independent blend of retro point and click adventure game and RPG.